For today’s article, I have Vicky who is the founder of 3D Generation. 3D Generation is a video game studio that is working on a new game called Swapette Showdown. I had the honor of getting to play it at Okashicon (click here for more information on that) last year and have been obsessed ever since. So for my second installment of 21 questions, I’m hoping to learn more about not only Swapette Showdown but also how video games are made. Let’s get started!
1. What is Swapette Showdown?
Swapette Showdown is a competitive action puzzle game for 1-4 players where you swap blocks to create matches and battle as/against cute magical girls a.k.a. Swapettes. It’s currently in development.
2. How do you play?
The game is still in development, so we it’s only available for now to our closed alpha testers. First we will be on PC/Mac/Linux and then we would love to be on all the consoles.
Gameplay (If that’s more what you want for this question)
The main way to play is you swap blocks side to side to move them around trying to create matches of 3 or more. The blocks are rising and when they reach the top you lose, so you are trying to survive that. Also you are battling your opponent, as you make combos and big matches you send attack blocks to your opponents that land on top of their stack. When you make a match touching the attack blocks they turn into regular blocks you can use. So it’s a fast paced puzzle battle. Deceptively casual, easy to learn, but hard to master.
3. Who would you recommend Swapette Showdown to?
I would say it could appeal to a lot of different players.
I recommend it to:
- Lovers of the classic competitive puzzle games of the NES and SNES.
- Match 3 fans
- Puzzle game fans
- Friends/Families/Couples that want to risk their relationship
4. Why should I choose Swapette Showdown over other games?
It’s really fun! ヽ(・∀・)ﾉ You can play by yourself or challenge your friends and family. Later you can challenge people online. It’s the kind of game that can be hard to put down, it’s easy to accidentally keep playing.
5. Where did the idea for Swapette Showdown come from?
We were influenced by classic puzzle games. We wanted to create a really fun, whimsical, silly, multiplayer game that people could enjoy by themselves or together.
6. Who are the playable characters in the game? Would you mind giving a brief
description of each one?
Currently we have 6 Swapettes to choose from.
First, a Swapette is the chosen heroine of their region who has the special ability to control blockettes (blocks). Now the word heroine is a loose term, each has their own personality and background.
Momoko is a hyperactive magical girl that loves so hard it’s a little scary.
Yukimiko is a small, but fierce priestess.
Omelette is a high-class chef often seen sulking with the ghosts of the onions she’s chopped.
Tera Byte is the best hacker in the world (or at least the most cocky).
Era Millenia is a regal time deity in training, when she’s not busy napping. She plays differently with a 2×2 cursor that swaps blocks clockwise and counterclockwise.
Queen Polleen comes from the Big Hive City where she’s the top B-girl dancer around.
7. Who is your personal favorite character and why?
Well for me the(y) are all my children and I love them all eq(u)ally…but I do love Queen Polleen, but also I love Era, but also you can’t go wrong with Omelette, or Momo(k)o, or Yuk(i), or Tera,…. you see (I) love them all! For the other team member(s) Omelette is a favorite for a few reasons. She holds a soft spot in our composer’s (Andrew) heart as she was the first character theme he wrote. For our character artist ((B)ranco) sh(e) wa(s) his firs(t) original desi(g)n. NyNeko favors Omelette and M(i)ke plays E(r)a main(l)y.
8. If I want to play, how can I?
So we recently ended our closed alpha sign-ups. Our plan is to give Beta access to our Kickstarter backers. Unfortunately we’ve had to delay our kickstarter due to COVID-19 (T_T). So as of right only our alpha testers have access to the game. You can use Parsec to play with those alpha testers though.
9. I know the game is currently in alpha. Do you know when it may enter the beta stage?
It’s tough to pinpoint a time right now. We are currently refactoring some major existing features, so after that we will get to the new feature needed for Beta.
10. For those readers that don’t know, what are alpha and beta stages?
Alpha is when the main gameplay is functional, not all features, not all the art. Beta is when all the features are implemented and we’re just fixing things up.
11. Where can I stay up to date with the game’s development?
We have all the social medias and an awesome discord!
Here are a bunch of links!
12. How big is the development team?
There are currently 5 of us on the team. We have our main roles, but since we are small we all do multiple things. We are based out of San Antonio, Texas and our HQ is my living room.
Me – Vicky (Conqueso) – Founder, Artist
Branco (Kooquie) – Artist
Mike (MakerOfMagic) – Programmer
Nyneko – Programmer
Andrew (A2Z)- Composer
13. What is your role as part of the development team?
Like I said being a small team we all do multiple things and collaborate a lot when it comes to design. I’m the founder of our little studio. I handle business stuff, project management, marketing, and art. Branco handles the character art, so I do the stuff that is not character art.
14. What are some of the dev team’s favorite games?
Vicky (Me) – Harvest Moon, Jak & Daxter/Jak 2, Uncharted Series, Dokapon Kingdom, Civ
Branco – Monster Hunter Series, Animal Crossing, League of Legends, WoW, Smash, Brawlhalla
Mike – Super Mario Bros 3, Earthbound, Runescape, Age of Empires Series, Theme Park
NyNeko – Legend of Mana, Pokemon Puzzle League, League of Legends, Destiny
Andrew – Braid, Bioshock, Team Fortress 2, Legend of Zelda Majora’s Mask, Half Life Franchise, Halo Combat Evolved, Death Stranding, Super Mario 64, Donkey Kong Country 2, Banjo-Kazooie, Castlevania Series
15. What all goes into making a videogame? How much work is it?
I like to describe it as infinite.
First we come up with the idea, then shortly after we create a prototype to start implementing the main features with placeholder art. The goal is to get something you can test and iterate on as soon as possible. That way you know how it’s going to play. An idea is cool, but it’s not a game. From there it’s basically repeating that cycle with more features; design, implement, test, iterate. Where it becomes infinite is that there is always more you can add, more you can iterate on, as you fix something a new bug emerges. So figuring out your priorities and scope is very important. At the same time you have to realize that you are almost always going to overshoot your scope or get side tracked on a feature (because making games is also fun), so you have to make sure you are zooming out every now and then and evaluating your project as a whole. Any artist, writer, filmmaker will agree their work is never done, with game development getting to that “finished” state is no different.
This is a fun image I like – https://twitter.com/bridneus/status/833741763475030017?s=20
16. How are you funding the development of this game?
We are self-funded. We do get a little bit from our beautiful amazing wonderful Patreon (♡°▽°♡). We all have full-time jobs and develop Swapette Showdown in our free time.
17. Where can I go if I want to make a contribution?
Joining our patreon is the best way to show us some financial love.
If you catch us at convention we are usually selling some fun merch, that helps us cover the costs of the convention.
But If people can’t contribute financially then following us and sharing us on social media is really helpful. We are a tiny indie studio so any exposure we can get is super appreciated
18. What benefits are there to donating to the Patreon and/or Kickstarter?
For Patreon you get to see posts from us about wip art or various other topics. The patron tier rewards include Discord roles, stickers, getting to create custom emojis for discord, shirts, etc.
For Kickstarter, we are still working out all the benefits. A notable benefit will be closed beta access. Others will be merch and art related.
19. Animal Crossing or Doom Eternal? Why?
Animal Crossing! We have a channel devoted to it on our discord!
20. What is the dev team’s stance on dabbing?
21. Is there anything else you would like the audience to know?
I hope you check it out! We love working on this game and want to share it with as many people as we can. Thanks for reading this!
( ´ ∀ `)ノ～ ♡
That’s it for today’s article. I’d like to thank Vicky for agreeing to this interview and I’d like to thank everyone at 3D Generation for making such an awesome game. I personally believe that they’re making something special and I can’t wait to see how it progresses. Like always, don’t forget to like, comment, subscribe, follow me on social media and whatever else I’m supposed to tell you to do. Also, please check out Swapette Showdown when you get a chance.